Physics · astronautics

Rocket Equation & Delta-v Budget

Stage it, launch it, see how far it can actually go.
Δv = Iₛₚg₀ ln(m₀/m_f)
2-stage · 8.75 km/s

Stages

up to 4

Payload

Real vehicles

Stack

speed
Speed
0.00 km/s
Altitude
0 km
Mass
—
Acceleration
0.0 g
Mission time
T+0 s

Delta-v budget vs. mission targets

Why a preset can fall short of the mission in its own name. This is ideal delta-v, with one specific impulse per stage — and a first stage is given its sea-level figure, which it keeps all the way up. Most of that burn actually happens in near-vacuum, where the same engine is about 10% better: Falcon 9's first stage is 283 s at the pad and around 311 s in vacuum, worth roughly 360 m/s on its own. Add approximate public masses and a deliberately conservative budget, and the Falcon 9 preset reads about 650 m/s below the 9,400 shown for LEO. The vehicle is fine; the single-Isp model is what is missing the difference.

Speed and altitude

Acceleration

The sawtooth is the whole point of staging. Thrust is roughly constant while a stage burns but its mass is falling, so acceleration climbs steadily — then drops off a cliff the moment a fresh, heavier stage lights. Without throttling, the peak at the end of a burn is what sizes the structure.

Mass

Dynamic pressure

Where the Δv goes

Δv against payload

This curve is the tyranny of the rocket equation, drawn. It is not a straight line: near the left it costs very little Δv to add a tonne, and by the right-hand end the same tonne costs several times as much.

Vehicle performance
Detail
StagePropellantDryIspThrustBurnT/W ign→outMass ratioεΔv
MissionTypical Δv neededThis vehicle
How it works

Exhaust speed times a logarithm

e·ln(m₀/mf)

Exhaust speed times a logarithm

Two numbers decide everything: effective exhaust velocity ve = Isp·g₀ and the mass ratio m₀/mf.

Diminishing returns

It is a logarithm, so each extra unit of mass ratio buys less Δv: why real rockets are mostly propellant, and why staging pays.

Specific impulse

How efficiently an engine turns propellant into thrust: hydrolox about 450 s (light hydrogen, fast exhaust), solids about 250 s, ions 1,500–4,000+ but with tiny thrust.

Ideal Δv

No gravity, no air. A real ascent spends thrust fighting both, typically an extra 1.5–2 km/s beyond orbital speed.

Worked example. A Falcon-9-like two-stage rocket carrying a 22,800 kg payload gives about 8.7 km/s of total ideal delta-v from realistic propellant loads and Isp: close to, but a little under, the roughly 9.4 km/s a real launch needs once gravity and drag losses during the ascent are counted, which this idealised calculation does not model. The Where the Δv goes chart splits those losses out.
Field notes

Why rockets stage, and what Isp really means

90%propellant at mass ratio 10

Mass ratio and propellant fraction

They describe the same thing two ways: a mass ratio of 10 means 90% of that stage’s mass is propellant. The logarithm is why chasing ever-higher mass ratios pays off less and less.

Why upper stages get high Isp and lower stages high thrust

A first stage fights gravity and drag near the ground, where raw thrust-to-weight matters and a bit of Isp is worth sacrificing. An upper stage burns in vacuum with no rush, so a slower, far more propellant-efficient engine (often hydrolox) pays off over the longer burn. Ion engines have superb Isp but thrust in millinewtons, nowhere near a launch vehicle’s weight: set a stage to the ion preset and watch the thrust-to-weight readout.

The tyranny of the rocket equation

Required propellant grows exponentially with desired delta-v, so going a little further gets disproportionately expensive: every extra kilogram of payload needs fuel to lift it, plus a heavier structure to hold that fuel, plus fuel to lift that structure.

Why staging helps so much

Every kilogram of empty tank and engine a spent stage carries must be accelerated along with the fuel still burning. Dropping it the moment it is empty means the next stage only accelerates what is left, which the logarithm rewards heavily. The animation integrates v(t) = ve·ln(m₀/m(t)) as propellant burns, which is why velocity gain visibly accelerates late in each burn: the rocket is lightest right before it runs out.

Oberth effect

A burn at high speed, low in a gravity well, adds more kinetic energy per unit of delta-v than the same burn far away: why the escape and transfer budgets route through a low parking orbit rather than trying to escape from a standing start.

How the losses are worked out, and what the profile leaves out

Mass flow is T/(Isp·g₀), fixing each burn time, the mass at every instant, the acceleration and thrust-to-weight: exact, and assuming nothing about the trajectory. The losses need a trajectory, and this page flies a prescribed pitch programme (vertical, then over hard, flattening to the horizon), landing in the published range: about 1.5 km/s of gravity loss and 35 kPa max-q for the Falcon 9 preset. Treat them as good estimates, not a flight plan. It flies the whole stack as one continuous ascent, so a stage that departs after coasting in a parking orbit (Saturn V to trans-lunar injection) should be read for its delta-v budget, not its altitude curve. No separated steering loss, wind, Earth-rotation benefit, transonic drag rise, or separate sea-level and vacuum Isp.

Questions

What people ask

Why does staging help so much?

Every kilogram of empty tank and engine a spent stage carries has to be accelerated right along with the fuel that's still burning — dropping that dead structure the moment it's empty means the next stage only has to accelerate what's actually left, which the logarithm in the rocket equation rewards heavily.

What is specific impulse, physically?

Essentially how efficiently an engine converts propellant mass into thrust — a higher Isp means more delta-v from the same propellant mass. Hydrolox engines run high (~450s) because hydrogen's low molecular mass gives very high exhaust velocity; solid rockets run low (~250s) but make up for it with simplicity and enormous thrust.

Why can't ion engines launch a rocket from the ground?

Ion engines have superb Isp (1,500–4,000+ seconds) but famously low thrust — often measured in millinewtons — nowhere near enough to overcome a launch vehicle's own weight at liftoff. They're extraordinary for gradually raising an already-orbiting spacecraft's delta-v over months, not for the seconds-to-minutes, high-thrust demands of getting off a planet. Set a stage to the ion preset and watch the thrust-to-weight readout: the delta-v is superb and the vehicle never leaves the pad.

Why is this delta-v lower than what real launches actually need?

The headline number is the ideal delta-v from mass ratios alone — no gravity, no air. A real rocket spends thrust fighting gravity for the whole ascent and pushing through the atmosphere, which typically costs an extra 1.5–2 km/s beyond orbital velocity, and the commonly cited ~9.4 km/s LEO figure already has that penalty baked in. The Where the Δv goes chart splits those losses out, so the two numbers can be compared directly rather than taken on trust.

How are the losses, altitude and dynamic pressure worked out?

From thrust. Mass flow is T / (Isp g0), which fixes each burn time, the mass at every instant, the acceleration and the thrust-to-weight ratio — all of that is exact and assumes nothing about the trajectory. The losses need a trajectory, and a real one is steered by a guidance computer. This page flies a prescribed pitch programme instead: vertical off the pad, then over hard and flattening toward the horizon. That is robust for any vehicle you can dial in, and it lands in the published range — about 1.5 km/s of gravity loss and 35 kPa of max-q for the Falcon 9 preset. Treat the loss figures as good estimates, not as a flight plan.

What the flight profile does not do

It flies the whole stack as one continuous ascent. A vehicle whose upper stage departs after coasting in a parking orbit — Saturn V to trans-lunar injection is exactly that — does not fly this way, so read its delta-v budget and ignore its altitude curve. There is no steering loss separated out, no wind, no benefit from Earth's rotation, one drag coefficient with no transonic rise, and one Isp per stage rather than separate sea-level and vacuum figures.

Ideal vacuum delta-v — no gravity or drag losses. Vehicle presets are approximate public figures for illustration, and mission delta-v targets are typical values that vary by trajectory. Not mission-planning data.
Version history · 2 releases
  1. v4.092026-08-23Five physics models, 210 checks — and a preset that misses the mission in its own name
  2. v4.522026-09-06The rocket tool gains thrust, so it gains burn times, thrust-to-weight, losses, six charts — and stages that actually separate

Releases in which this page changed, newest last. Derived from the archived copy of every release, not from notes written afterwards — so it reflects what actually shipped. Site-wide passes are left out; they are in the full changelog.

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